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Diablo 2 item generator
Diablo 2 item generator









diablo 2 item generator

It looks like i put the randomizer into the wrong folder, it works now I would strongly suggest keeping these a random % increase/decrease instead of shuffling them between different monsters. Random monster resistances, damage, life, armor, movement speed and attack rating. Random weapon and armor values, speed, durability, and cost. Should note however that ambient sounds may cause issues so you should consider ignoring those. Random amount of experience needed to levelup For example, cubing 3 chipped gems could just give you a Zod. Warmth may be randomly swapped for Werewolf for example. Shift around the items that are in the treasure class, and even the amount of picks and nodrop. So if a player were to set in the program a level range of say 5, it'll only pick monsters that are between level 1 to 4 in the blood moor, and 80 to 90 in The Pit in hell difficulty.

diablo 2 item generator

Random monster placement, with perhaps some configuration on the range of monsters that can be picked depending on the area level.

diablo 2 item generator

However with the surprisingly powerful items, the enemies leave almost no challenge. I played it before, it definitely has a lot of potential.











Diablo 2 item generator